Teaching Science

simulation

Keep Cool Board Game

I haven’t been able to find a copy of this yet, but I’m looking for one. Keep Cool is a German strategy board game about climate change, designed by scientists at the Potsdam Institute for Climate Impact Research.

Does global climate politics anger you? Do you want to make a difference? In KEEP COOL you’re a “global player”. You try to advance your own economic interests, while at the same time strong lobby groups like the oil industry or environmental groups affect whether you win or lose. When it’s your turn you decide whether to collaborate in protecting the environment or do what’s best for your own interests. You risk droughts, floods and health pandemics, but could stand to benefit from prosperity and a stable global climate. The winner is the first player to achieve their aim. But, if you’re not careful, all players could lose.

The KEEP COOL board game is bilingual German/English and can be played by children and adults of 12 and above. Supervised sessions work well with younger children.

It's pretty expensive (30€ plus shipping from Germany), but if you have connections it looks like it’s well worth playing. (This is now the third edition, which says something about both the game and the issue.)

Linked in the grade 10 climate page.

soft landing Board Game

soft landing is a boardgame for today. Each player controls a nation or group of nations, and is trying to keep their own people happy in a world of declining resources and escalating calamities.

You can work towards new era tech to help solve the world's various problems, or try to simply have the most stuff when it all falls apart due to Catastrophes. And you can win either way. Political crises, ecological disasters, economic meltdowns, all are things your nation's lifestyle can contribute to. Do you work to solve the problems, or simply shift the blame and hope the cost falls on someone else?

The mix of nations, number of players and personal strategies makes for a lot of replay potential. Backstab, manipulate, cooperate or do all three. soft landing is not a preachy game. You simply make the choices that best move you towards your goals, whatever those goals might be. Your ethics (or lack of them) only matter in the context of everyone else's choices, making it a Prisoner's Dilemma on a global scale.

soft landing is a downloaded boardgame, but it is pretty easy to put together and is as high in graphic quality as any store-bought game. It even has a template for a print-your-own box to store it in. You can get a free, screen-readable version of the rules by clicking here.

This game is too complicated to play in a single class. It can be tweaked to make an asynchronous game suitable for playing over the course of the unit, with students forming teams for each bloc in the game.

Linked in the grade 10 climate page.