Teaching Science

Nov 2017

Snowbirds Card Game

Winter is coming, and your flock of snow geese must make their annual migration south. Your objective is to guide your flock from North to South, along a series of randomly constructed journeys. At each location, you will need to make the best use of your limited actions to keep your flock healthy, well-fed, and always on the move. Success depends on balancing the resources available against the risks of the journey.

Action cards may be played for one of several purposes, but as single-use resources, must be balanced against competing needs. Will you forage for food, or fly on an empty belly? Each flight brings a roll of the dice, and a risk of exhaustion, which you can offset by sacrificing future flights. Exhaustion and hunger always loom. Your goal is to reach the South before running out of actions, before your flock is too worn out to continue.

Can you fly them all home?

This interesting little game by Brian Garthwaite is a free print-and-play card game made available under a Creative Commons license. It seems simple: fly your flock of geese south, but you have a limited number of action cards and, like real geese, must make trade-offs to reach your destination. There is one expansion currently available with more in the works.

There are a number of computer simulations out there, but I confess I have a weakness for old-fashioned paper simulations, as they often promote a deeper understanding. This little game is worth a look. A cool class project might be adding specific map cards representing actual locations near your school.

The basic game is a solitaire game. The first expansion, Sunset Skies, adds rules for a two-player game in which players must cooperate and compete to finish their migration.

The game is currently hosted on Board Game Geek, a web site devoted to non-computer games. You will have to create an account to download the files, but it’s free — and while you’re there you might find other free print-and-play games to enjoy!

Linked in the grade 9 biology unit and grade 11 biology page.

Space Race: The Card Game

The world struggles in the Cold War, and many see the sky as the next battlefield. The era of the space race has just begun. Do you have what it takes to lead a budding space agency into a new age of human achievement?

Each game is completely different and there’s no definite winning strategy. You can play it over and over again, and with a playing time of about 40 minutes, you’ll get to have plenty of shots at conquering the universe.

Space Race: The Card Game is an indie card game in which 1-4 players become directors of space agencies trying to conquer the universe. The game is fast, yet complex and strategic, based on synergies and combo construction.

This limited-print game is available for free as a print-and-play card game, which I’d definitely recommend for classroom use as the very-high-quality print game costs €50 (with the Intercosmos expansion, which is currently on Kickstarter).

This may be too complicated for some students, but those used to Euro-style games (like Settlers of Catan) will be able to understand the rules — especially if they can borrow a copy of the rulebook. Once the rules are understood a game takes less than an hour, making this usable in the classroom.

Linked in the grade 9 space unit.

Molecular Compound Worksheets and Quizzes

A set of five worksheets to practice naming molecular compounds from the formula, or writing the formula from the name. Also formatted as quizzes. Answers are provided.

Linked in the grade 10 chemistry unit.

Dissect Yourself! Card Game

A simple card game (based on Go Extinct!) where players try to collect the most complete organ systems.

Ten different systems are included:

  • circulatory system
  • digestive system
  • endocrine system
  • integumentary system
  • lymphatic system
  • musculoskeletal system
  • nervous system
  • reproductive system
  • respiratory system
  • urinary system

Each system has 2-5 organs, and is duplicated (except for the reproductive system which has female and male elements). There are a total of 95 cards.

One game takes 20-30 minutes to play in groups of 3-6 players. For faster games remove some of the systems before starting. After a period of play most students have learnt all the organs.

The file contains two sets of the rules, nine sheets of cards, and sixteen different card back designs. (Different backs make it easy to separate cards if your students mix up several decks.) Print on card stock, cut out the cards, and you’re ready to play.

Linked in the grade 10 biology unit.

Unit Conversions Practice

A simple four-page package to give students practice converting units.

Linked in the grade 11 physics general resources page.

Element Bingo

A simple set of bingo cards for the first 20 elements, plus 11 others that we often use (like copper, silver, and iron). Contains 200 bingo cards, element chits to draw from a hat, and a caller’s card to keep track of what you’ve called.

Linked on both the grade 9 and grade 10 chemistry units.