Teaching Science


Quark Matter Card Game

Quarks and leptons, such as electrons, muons and neutrinos... Sounds a bit scary, doesn't it? With the help of this booklet, you can get into touch with the incomprehensible world of elementary particles. This is not just a usual booklet: it contains a set of 66 cards, and describes six games with them. The cards represent elementary particles from the Standard Model. You can play family style memory games with particles and their anti-particles, have fun with Quark Matter, the perfect fluid of quarks. You can even find your own Higgs boson and win one of the games on the spot. It is fun to have elementary particles in your hands, or, in your pocket! The games scale very well, recommended from 5 years old to adults.

This is a bit of an odd product. It’s as much a pamphlet on quarks as it is a game (or games). Still, at less than $5 for the PDF it can be useful for curious students.

Linked in the grade 12 modern physics page.

Motion Graph Matching Exercises

Using the same graphs as the KineCards set, this eight page booklet can be used as a standalone activity, or as a reinforcement after using KineCards.

Solutions are included, so students can check their work.

Linked in the grade 11 kinematics page.

Quark Card Dealer Activity

Elementary particles, which make up everything in our world, have the amazing features that we cannot see in our daily life. One of the features is “color charges” which are compared to the three primary colors of red, green and blue. Playing the card game, you can understand the color charges intuitively and enjoy the world of elementary particle physics. The elementary particle “quark” is explained by the Quantum Chromodynamics which is abbreviated as QCD. The card game “Quark Card Dealer” is named after the abbreviation.

This print-and-play card activity, translated from the Japanese, is a bit odd — but some of your students might like it.

Linked in the grade 12 modern physics page.

Phylo Card Game


Phylo is a project that began as a reaction to the following nugget of information: Kids know more about Pokemon creatures than they do about real creatures*. We think there’s something wrong with that. Apparently, so do many others.


Phylo is: (1) a card game that makes use of the wonderful, complex, and inspiring things that inform the notion of biodiversity; (2) an exercise in crowd sourcing, open access, and open game development; and (3) FREAKIN’ AWESOME!


The phylo project is the product of the kind and (frankly) amazing contributions of many many individuals who have given art, science expertise, gaming advice, programming chops, and more. A card usually begins its life by someone submitting art to a Flickr pool, but you can also develop new games, help out with programming, or providing general feedback by leaving comments on the blog or forum.


You can start quickly by printing yourself a deck and checking out a set of rules. Alternatively, you can just collect and print the cards by going to the card section and “select”ing the ones you like. We’re starting to amass a wide variety of different decks, some of which are high quality and available for purchase!

This is a really cool-looking project, spearheaded by David Ng at the UBC Office of Learning Technologies. Check out the web site (http://phylogame.org) for a history of the project, printable card decks, and more information on the project.

Linked in the grade 9 biology page and grade 11 biology page.

Erosion Card Game

A nice little card game about orogeny and erosion. Compress the formation of the Himalayas into 30 minutes with Erosion! Links to the creator’s web site which has presentations and lab activities, as well as to the Yahoo Group which has a copy of the rules.

Linked in the grade 12 earth & space science page.

Delight Board Game

An educational board game for 2 or any even number of players (in 2 teams) based on the concepts of current electricity. Targeted at high school / junior college physics students, Delight is a fun way of practising the use of physics concepts such as:
  • electrical power P=V2R
  • the potential divider rule
  • wires bypassing a device short-circuits it
This game can be easily printed on A4 paper and the game pieces can be cut up for use.

Useful as a review activity, scoring requires students to understand the concepts. If you're handy it should be possible to make a modular board with actual circuits and light bulbs so students can see the bulbs light up (or not).

Linked in the grade 9 physics page.

soft landing Board Game

soft landing is a boardgame for today. Each player controls a nation or group of nations, and is trying to keep their own people happy in a world of declining resources and escalating calamities.

You can work towards new era tech to help solve the world's various problems, or try to simply have the most stuff when it all falls apart due to Catastrophes. And you can win either way. Political crises, ecological disasters, economic meltdowns, all are things your nation's lifestyle can contribute to. Do you work to solve the problems, or simply shift the blame and hope the cost falls on someone else?

The mix of nations, number of players and personal strategies makes for a lot of replay potential. Backstab, manipulate, cooperate or do all three. soft landing is not a preachy game. You simply make the choices that best move you towards your goals, whatever those goals might be. Your ethics (or lack of them) only matter in the context of everyone else's choices, making it a Prisoner's Dilemma on a global scale.

soft landing is a downloaded boardgame, but it is pretty easy to put together and is as high in graphic quality as any store-bought game. It even has a template for a print-your-own box to store it in. You can get a free, screen-readable version of the rules by clicking here.

This game is too complicated to play in a single class. It can be tweaked to make an asynchronous game suitable for playing over the course of the unit, with students forming teams for each bloc in the game.

Linked in the grade 10 climate page.

Cell Cycle Card Game

A simple card game designed to reinforce the sequence of the cell cycle. Cards are marked to assist players in following the sequence, as they race to be the first player to empty their hand.

This print-and-play game is formatted to be printed on prepunched business card stock, making it fast to print a class set of games.

Linked in the grade 10 biology page.

Updated IoniCompounds Game

Updated Resource

  • Added alternate backs to the IoniCompounds game, linked in the grade 10 chemistry unit.

New Grade 11 Biology Resource

New Grade 11 Biology Resource

Updated Grade 11 Kinematics Resource

Updated Resource

New Grade 11 Kinematics Resource

New Grade 11 Physics Resource

New Grade 10 Chemistry Resource

New Resource

New Grade 9 Resource

New Grade 9 Resource

Updated Grade 10 Chemistry Resource

Updated Resource

  • Updated the Model Cards for Balancing Reactions package, linked in the chemistry unit.

Updated Grade 10 Chemistry Resource

Updated Resource

  • Updated the Model Cards for Balancing Reactions package, linked in the chemistry unit.

New Grade 10 Chemistry Resource

New Resource

  • Added the Model Cards for Balancing Reactions package, linked in the chemistry unit.