Teaching Science

Biome Builder Card Game

In Biome Builder, your mission as an ecologist in training is to build a food chain from plants to apex predators- think algae to great white shark in the ocean. A biome is a community of plants and animals unique to a habitat. In this game you have 4 different habitats in which you start building a biome: the Amazon Rainforest, the Sahara Desert, the Pacific Ocean, and the American Prairie.

Everyone in the habitat has a job that helps make their environment a great place to live. In this game that job is eating… Stack plants and animals to build a food hierarchy and the player with the highest banked stacks wins!

This fast paced game is 2-4 player and takes 15 minutes to play. Each player creates food chains (biomes) in four different environments and banks their biomes for points. After going through the entire deck the player with the highest set of banked biomes wins.

Each player has two fields to build their biomes in and may bank a biome at any time. Each biome begins with a plant card. After a plant you must play a herbivore and omnivore. Then players can play predators and apex predator cards. Cards are labeled from 1-5 (plant to apex predator) and an ideal stack goes from 1 - 2 - 3 - 4 - 5, but that is not required to bank a stack. If someone stacks all cards from 1-5 they get an additional 10 points when adding scores. What kind of biomes will you build?

I backed this game on Kickstarter because it looked intriguing. It’s aimed at children younger than our grade nines, but the simple rules make it easy and fast to play. At the high school level I'd make the game a class project, dividing the students into teams to design cards for different biomes. In Ontario that might be Boreal Forest, Freshwater Lake, Deciduous Forest, and Tundra.

Linked in the grade 9 biology unit.