Subatomic: An Atom-Building Board Game
February 10, 2018
Subatomic is a deck-building game themed around the intersection of particle physics and chemistry. Players start with a hand of Up Quarks, Down Quarks and Particle/Wave Duality cards, which they use to form protons, neutrons, and electrons. Players combine these subatomic particles to either build available Elements or buy even more powerful cards for their deck.
Players start with a hand of 5 cards. They use their Up Quarks and Down Quarks to create Protons and Neutrons, and use their Particle/Wave Duality Cards to create Electrons.
They can either use these Subatomic Particles to either purchase Subatomic Particle cards that get mixed into a player's starter deck, making it more powerful, or build up the atom on their player mat (in order to claim Element Cards, which are what score them points).
When a player claims an Element, they also place two Goal Markers on the board, competing over control for additional end game points. At the end of the game, you'll get points for End Goals based on the Elements you built during the game IF you have the most or second most Goal Markers on any given End Goal.
Player can also remove weaker cards from their deck (cull their deck) by Annihilating cards from their hand for a cost of 2 energy.
I backed this game on Kickstarter, after playtesting it a couple of times. While too complicated to fit into the regular science classroom, it would make a useful addition to a school gaming club's library.
Linked in the grade 9 chemistry unit and grade 12 modern physics unit.
Players start with a hand of 5 cards. They use their Up Quarks and Down Quarks to create Protons and Neutrons, and use their Particle/Wave Duality Cards to create Electrons.
They can either use these Subatomic Particles to either purchase Subatomic Particle cards that get mixed into a player's starter deck, making it more powerful, or build up the atom on their player mat (in order to claim Element Cards, which are what score them points).
When a player claims an Element, they also place two Goal Markers on the board, competing over control for additional end game points. At the end of the game, you'll get points for End Goals based on the Elements you built during the game IF you have the most or second most Goal Markers on any given End Goal.
Player can also remove weaker cards from their deck (cull their deck) by Annihilating cards from their hand for a cost of 2 energy.
I backed this game on Kickstarter, after playtesting it a couple of times. While too complicated to fit into the regular science classroom, it would make a useful addition to a school gaming club's library.
Linked in the grade 9 chemistry unit and grade 12 modern physics unit.
Teaching Science