Teaching Science

The Game of Floods

The "Game of Floods" was developed by the County of Marin as a public education activity on sea level rise adaptation, including traditional flood protection measures such as levees and seawalls; green infrastructure approaches including horizontal levees, wetland restorations, and beach nourishment; and policy/zoning changes. The Game of Floods is a small group activity, with 4-6 participants tasked with developing a vision for ‘Marin Island 2050,’ a hypothetical landscape that highlights the conditions that will be experienced in Marin in coming years with sea level rise and increased storm impacts causing the loss or deterioration of homes, community facilities, roads, agricultural land, beaches, wetlands, lagoons, and other resources.

To start the game, participants are given a lesson with an adaptation strategy reference sheet, including the effectiveness, environmental impacts/benefits, and cost estimates. Integral to the activity is the introduction and consideration of green infrastructure as an alternative to traditional levees and sea walls, with habitat and water quality benefits of such concepts articulated. Seated around the game board, participants take turns championing assets they value and proposing strategies to protect these sites from sea level rise and storm impacts. The game creates a lively interaction between participants, heightening awareness of the challenges of planning for sea level rise. The game concludes with group discussion to obtain consensus for a vision which protects critical assets, while maximizing ecosystems benefits through wetland restoration and other living shoreline approaches.

I haven't had a chance to try this yet, so I'm not certain how well it would work in the classroom. The website mentions it has been used in high schools, so I imagine it won’t need many tweaks to fit it into a lesson on adaptation.